I’m a senior Unity developer with a strong background on workflow efficiency and tooling development.
Much of my work over the years has been private, but I’ve decided to soon begin releasing many of the systems that I’ve been dogfeeding.
Automatically manage assembly keyword defines and references based on dynamic conditions for a smoother end-user experience when supporting optional features, instead of having to manually change project keywords.

Reduce menu clutter in large projects by enabling and disabling individual attribute usages across assets and packages.

Perform common Blender operations on your meshes from the Unity Editor. Simplify geometry, change UV parameters, pivots, orientations, scales and more.

Advanced UI Canvas component for list and grid presentations. Supports dynamic slot sizing, managed navigation, robust layouting options, anonymous slot declarations and smooth transitions all in a single straightforward component.

Foundational framework for graph-like tool development. High focus on ergonomics, refactor safety, and purpose agnostic.

Professional save data and versioning engine. Visually manage how your data will be serialized, version migrations, IO agnostic (MessagePack, JSON, etc), corruption recovery, cloud management and more.
Configure Unity Editor work profiles that enforce rules such as scenes, layouts, preprocessor keywords, project settings and more. Perfect for developers constantly jumping around, or teams with members who need to focus on independent tasks.
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